Problems:
- 1) Hesitation when running from a flat surface to a slope
- FIXED - the program thought that the slope was a tiny, tiny wall until horizontal momentum was 0 - fixed this by checking that the wall size was > a pixel before killing horizontal momentum.
- 2) Jumping while running up a slope: jumping straight up instead of up and forward, and only jumping half height
- IN PROGRESS - think the character is hitting the slope, and getting slowed.
- 3) Jumping while running down a slope / touching ground inconsistancy
- Think the problem is that I only have one variable for touching the ground. Need seperate checks: one for wheter character should be allowed to jump, which is more forgiving, and one for whether the character is actually, physically, touching the ground, which should be tougher. Probably need to make the character somehow "stick" to the ground while running down slopes. Right now he runs faster than the slope, so he's constantly falling, and unable to jump. HMMMM... ):|
Jump by drinkdecaf
Slide by drinkdecaf
Next up: Music! If I can, I'll use Pixel's Org Maker. Not sure if I can turn that into a .wav though. We'll see, Margaret. We'll see.
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