Careful there, sparky. |
I'd be worried about this except 1) I'm having a blast, and 2) I really think the little details are what separate a mediocre game from a truly excellent one. Thats not saying much, I know, except that maybe people can tell when you loved what you were working on.
To do:
- smoother climb hills
- - Still having a problem with character hesitating at transition between flat and sloped tiles.
- background tile layer
- - Think I may implement this as a whole new tile layer. Maybe?
- char animation
- - So many more frames than I ever realized!
- death
- enemies
- shooting
- swimming
- scripting movies / camera
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