Wednesday, November 24, 2010

Wall Jump

Yep. Wall jumping.

Samus, you make it look easy.

The code, while not completely re-factored, is running smoother than ever. Got rid of a lot of inefficient functions and combined a lot of work. The whole project needs a lot more optimisations, but I want to get back to actual gameplay improvements, as there are plenty more of those to go. This week, I added and finally decided to remove camera zooming (it was cool, but lost the 16 bit look I was going for), fixed camera scrolling, added player looking and wall slides and jumping.