In the end, I decided I wanted to keep the 16px tiles, *and* my 640 by 800 game screen, *and* my 2x zoom. I've grown accustomed to them, and if the settings are good enough for Cave Story, they're good enough for my game. But what about larger entities?
|Crocomire. He's big, ugly and mean, but you kind of feel sorry for him.|
I still wanted my new, better looking 24px characters. The solution? Something I've been needing to work on anyways - a tile system that can grab different sized tiles. This is essential if I'm going to have bosses (or any characters) that are larger than 16px. One of my favorite parts of Super Metroid is how big most of the bosses are. It gives a great sense of peril and scale, and completely changes how you approach them as enemies. This is not something I want to skip over - sometimes enemies need to be BIG!
|Bob is all grows up.|
I'll have the graphics for the player done soon. After that comes NPCs!