Thursday, October 21, 2010

Refactoring

Where have I been!?

The main.lua file for my game has gotten a bit... bloated. 1500 lines isn't that big really, but its big enough and dense enough that I'm feeling the wear of searching through it for a particular line. It's time to re-write, and split some of it up into seperate files.

Time to work off some of that baby fat.


That's where I've been. Progress has been good, but I still have a ways to go before I'll have more "actual" updates on the game.  I did add a (very) simple enemy AI system before I started on this project, so when the refactoring is finished, we should have some baddies pretty quickly.

This winter: attacking a skeleton near you.

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